The State of Star Wars Video Games

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Hello readers, my name is Lazy Stormtrooper and as a quick introduction to myself, I love to talk about Star Wars (why I am here) , editing videos is one of my favorite thing s to do in life and I love to play video games. So today as my first post I will be discussing the State of Star Wars video games since the Disney buyout in late 2012.

As we all know by now (unless you have been living under a rock), Disney has bought Lucasfilm (which came w/  the Star Wars and Indiana Jones franchises) and announced Star Wars: Episode VII. After that happened the internet exploded with rampart rumors and speculation and personally I started jumping off walls. But during this time LucasArts which was also brought in the acquisition was quietly put on standby.

When this happened six games stopped their development (along with an online service that was suppose to revolutionize the industry). These games included 1313, First Assault, Outpost, also a open-world RPG, another first-person shooter and a flight-sim.

In March 2013 the news of the of the pause hit fans and gamers alike and it was as if millions of voices suddenly cried out in sadness. Pretty much everyone one who was following any of those project were saddened by the news. If these games did well it would be the start of a new golden age for LucasArts. Even notable internet personalities such as some of the cast of the Youtube channel SmoshGames talked about how they were disappointed in the halting of these projects (for them they were mostly looking forward to 1313). But then it got worse.

On April 3rd, 2013, about one month after the news of the “pausing” of the aforementioned projects The Walt Disney Company closed LucasArt’s development division. 150 people lost their jobs and the company was reduced to only about ten workers who would run the licensing department for any new games to be developed from the the series LucasArts used to create/distribute. At this point in time the future of Star wars games were unknown. All of the games that were in development at the time were deemed by the public to be canceled till further notice (still waiting for that further notice). The only news we got in this time period was that a RPG-game set in the Dark Times era was in the concept phases but that was quickly debunked.

Then on May 6th, 2013, Disney made a conversational move and official declared that all Star Wars games in the near-future will be made by Electronic Arts and its subsidiaries. While personally I kinda liked the move as in some of my favorite game series are made under the EA name brand such as Need for Speed, Mass Effect, and Battlefield. But a large number of people did not like the polices EA had in place with online passes and their downloadable content (Note that since the announcement on May 6th EA has halted it Online Pass program for any new games). Then everyone forgot about all of that (for he most part) when EA developer, DICE, announced the reboot of the Battlefront franchise at EA’s E3 press conference.

Now, even though EA’s DLC polices are still debatable the future of Star Wars gaming looks amazing. With legendary developers like BioWare, DICE, and Visceral designing more parts of the Star Wars galaxy to play in it and rumors of a Jedi Knight 3 in development along with Battlefront it looks like we are going to have an awesomely fun next few years.

Come back soon for my top ten best and worst Star Wars games of all time.

Also if you have any constructive criticism or suggestion for what I should write for future posts please tell in the comments. Thank you.

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Posted on September 2, 2013, in Video Games and tagged , , , . Bookmark the permalink. 2 Comments.

  1. LST- first, welcome. We are excited to have you on board and to partner with your site, you bring an expertise to our team that I surely don’t have in the realm of video editing and video games.

    I am eager to see what you think about The Old Republic, and not just the way they’ve structured their business model. Recently, they’ve started announcing and piling on extra content, all of which started with the Rise of the Hutt Cartel (which I of course bought, and haven’t come close to playing). They’ve added a good bit of endgame content, and it seems that they’re doing better in the FTP model. First, if you’ve played the game, I’d like to hear your thoughts. Second, and this is more of a MMORPG general question, but do you think that, going forward, the better way to approach them is FTP, or take the Guild Wars II model where the customer buys the game for 60 bucks and then plays online for free?

  2. I will explain my thoughts on TOR in a future post (I have to have something to write about in the future :p) but I I can give you a quick run-down on my thoughts about the F2P and Paid models of MMORPGs. While I don’t really play MMORPGs (mostly for the reason of my computer isn’t good enough for nearly all games so I play Xbox instead) I believe that the Free to Play and Free to Win models are better for the current market. To face the facts, gamers are not the wealthiest group of people. If you brought every AAA game that hits the market every year you would spend well over a thousand dollars and due to the fact that most gamers are between the ages of 13-30 y/o that amount of money is a large part of your yearly wages.

    So with the rise of game prices gamers are now being more frugal and looking at F2P/F2W games and also things like the Steam Summer Sale to get the most bang for their buck. And now a lot more developers are catching on and using these models and being very successful. So, yeah there is my brain puke on the matter.

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